The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

When learning from example programs, we often want to know which category a specific block comes from. The most intuitive method is, […]
For movement, we can refer to “Projectiles.” Projectiles move because we adjusted their Velocity. By the same logic, if we adjust the […]
URL:https://arcade.makecode.com/beta?hw=n3 After opening your browser and entering the URL, you will see the “New Project” button and various content below. Scroll down […]
First, open your project from the previous unit. You should have two sprites, and when they overlap, the non-player sprite is destroyed. […]