The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

Besides basic gameplay, standard 2D shooting games often feature character enhancements. For example, picking up an “Energy Ball” might strengthen the player’s […]
We taught the method for triggering events when sprites touch in Unit 6: the “Overlaps” block in the “Sprites” list. The difference […]
At the top and bottom of the interface, there are various operation options. Those who have used MakeCode before should be familiar […]