The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

We want to set a rule: during the game, if the controlled sprite touches the enemy, health will be deducted. Since our […]
Before starting the “Dialog” function, to keep things clean, please reset your program to its initial state. The “Dialog” function is also […]