The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

Next, let’s create a second sprite. Click on “Sprites” in the Block Toolbox, use the create sprite block, place it inside “on […]
In game development, to help players understand the rules or enhance the gaming experience, we often use “Prompt” windows for introductions, questions, […]
In the previous units, we created a game. Since it was relatively simple, we couldn’t cover all features or different game genres. […]