The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

Another method is to make the enemy instantly “Change Position” at a “Fixed Frequency.” For example, setting the enemy to change position […]
At the top and bottom of the interface, there are various operation options. Those who have used MakeCode before should be familiar […]
Besides basic gameplay, standard 2D shooting games often feature character enhancements. For example, picking up an “Energy Ball” might strengthen the player’s […]
First, open the game you made in the previous unit. Save the game file to your computer; you can modify the file […]