The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

If we want the “Orange Dinosaur” to eat the “Burger“—meaning the Burger disappears when the Dinosaur “collides” with it—we need to use […]
Next, let’s create a second sprite. Click on “Sprites” in the Block Toolbox, use the create sprite block, place it inside “on […]