The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

Making a sprite fire missiles is not complicated. The relevant blocks are located in the “Sprites” category. Look closely, and you will […]
Sprites are a crucial concept in MakeCode Arcade. In a game screen, any object that moves, can be touched, or changes appearance […]
We’ve been dodging and weaving for two units, but now it’s finally time to teach you how to attack! We will start […]
At the top and bottom of the interface, there are various operation options. Those who have used MakeCode before should be familiar […]