The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

The Workspace takes up the largest area of the interface. This is where you implement game functions by “assembling” code blocks. Once you drag a block into the Workspace, it becomes active.

Next, let’s design the action for when the “Small Flame” hits the villain. We use the “Overlaps” block again. Set the Kinds […]
Currently, our character moves as a static image sliding around. We can make it more lively using blocks from the “Advanced” > […]